Work Experience
Insomniac Games | Core Intern
June 2023 – Sept 2023 (Managed by Elan Ruskin)
Created an in-engine tool and custom asset type for the emergent system for Marvel’s Wolverine.
Grandma Green | QA Lead / Software Engineer
June 2022 – May 2023 (Managed by Jebby Zhang)
Spearheaded QA efforts throughout development aid in the development of customization, bug fixes, and other various features.

University of Southern California | Student Assistant
Jan 2022 – May 2023 (Worked with Margaret Moser, Mark Bolas, Sean Bouchard)
Aided students with questions they had regarding coding and game development in class and through office hours as well as handled daily classroom duties such as attendance and running the classroom Zoom.
Licenses & Certifications
Unreal Fellowship: Games | Epic Games
July 2024 – Aug 2024 (Mentored by Ivan Leon)
Spent the course of four weeks creating my own game in Unreal Engine 5 while learning about the different systems the engine offers such as Blueprints, Niagara, and UMG.





