Unreal
Unreal Fellowship: Games | Epic Games
July 2024 – Aug 2024 (Mentored by Ivan Leon)
Details to be added upon release.
Spent the course of four weeks creating my own game in Unreal Engine 5 while learning about the different systems the engine offers such as Blueprints, Niagara, and UMG.
Unity
Grandma Green | QA Lead / Software Engineer
June 2022 – May 2023 | Casual mobile gardening game
➤ Link: Website
➤ Link: App Store
➤ What I did: Led the QA team for a 30 person studio. Identified, tracked, diagnosed, and fixed bugs throughout the development of the game using a custom bug tracking solution in addition to developing and maintaining test suites. Engineered a custom random number generator based on an xorshift architecture.
➤ Target platforms: Android and iOS
➤ Project length: 1 year
➤ Tools: Perforce, Notion, Trello
Upword | Project Lead & Engineer
Summer 2023 | Spell words like your life depends on it | Platformer, Word Game
➤ Link: Play here
➤ Link: Design Document
➤ What I did: Led team of 12 through the design and development of a platformer crossed with word game. Created a smart letter generation system, tutorial system, and difficulty progression. Introduced an analytics collection system to be used in future classes.
➤ Project length: 3 months
Bazooka Caverns | Mini Jam 109 : Depth(s)
June 2022 | Launch bombs, destroy blocks, kill the nest | Puzzle, Health Management
➤ Link: Play here
➤ What I did: Worked on a two-person team to create a game with a theme of “Depths” and a limitation of “Health as a Tool”. Led the design of the game, developed different enemies with some movement AI, created the levels for the game, and implemented the UI including some custom art assets.
➤ Reception: 9th enjoyment / 16th overall (151 entries)
➤ Project length: 3 days

Par-a-Dice | GMTK Game Jam 2022
July 2022 | Be precise with the dice – roll to the hole! | Top-down, Dice Golf
➤ Link: Play here
➤ What I did: Worked as part of a three-man team to develop a game around the theme of “Roll of the Dice”. Led the design and creation of the dice roll behavior to ensure and smooth and consistent experience, aided in the creation of levels, and implemented the UI and scoring system.
➤ Reception: Top 20% enjoyment / Top 30% overall (6,110 entries)
➤ Project length: 2 days
The Ascension Trials | Student Project
Spring 2022 | Solve puzzles, beat the boss, ascend | Third-person action
➤ Link: Play here
➤ What I did: Led a three-man team through the design and implementation of a third-person action game. Implemented melee combat, designed enemy behavior and implemented patrolling/targeting logic, created modular wave summoning system, built level and puzzles, and gathered and edited the models and animations.
➤ Project length: 5 months






